11/21/2023 0 Comments Bastion game appropriate for kids![]() ![]() ![]() Each one has very different properties, uses and scenarios where they work best. Having played with all the weapons it’s surprisingly tough to pick favorites. There are eleven weapons total which you gradually discover and also a large number of special skills to unlock as well. The Kid has at his disposal a choice of two weapons and one special skill. What really separates Bastion from Diablo style action RPGs are the variety of weapons and their properties. The game is much longer for the OCD player. Lots of stuff in the game is destructible. The control is precise and responsive which makes things like dodging and evading very easy. In addition to hitting and shooting, you can roll out of the way and counter using your shield. Bastion is a tad Diablo/Deathspank style with its damage numbers and critical hits, but not a straight up button masher especially at the higher difficulties. ![]() It’s essentially entirely linear, but you have the option of going to training levels or taking other challenges to increase your skill before moving on. The Bastion itself serves as a hub world from which you’ll fly to each new world discovered. Okay so the narration is really cool, but how does it play? The game is seen from an isometric perspective and The Kid will be shooting and hacking away at enemies large and small. As of the writing of this review I’ve beat the game twice, and I’m still convinced that there’s a lot of narration I still haven’t heard. Also some narration is reserved entirely for the New Game Plus second play through which extends its replayability. While playing you can tell that special care was taken to prevent the narrator from repeating himself or to have anything interrupt the narration, whether it’s a pause screen or when story and contextual narration have to happen one after another. It’s easy to see how this idea could’ve gone horribly wrong, but it’s implemented incredibly well and never feels unnatural. It might sound like a gimmick which it totally is, but that doesn’t mean that it doesn’t work. Sometimes it directly relates to actions you take in the game like destroying environmental objects or even your choice of weapons that you use in each level. Most of it is for story, but an impressive amount is contextual. Somewhere out there exists a spreadsheet all the different scenarios they decided should have accompanying narration. Reportedly they recorded over 3000 lines of dialogue for the entire game. You’ll meet a few characters on your journey, but for the most part the narrator is the only voice that you’ll be hearing during the game. The world first appears empty until the ground literally pops up from under your feet and the narrator tells the story like a parent telling a bedtime story. In many ways, the story of Bastion literally unfolds as you play it. During the course of the game’s 8-10 hours you’ll learn more about the world of The Bastion, the different races of people and cities surrounding it. The story follows The Kid who is a white-haired chibi style character and a survivor of a recent catastrophic event known only as The Calamity. In addition to this unique conceit, the game itself is a fun action-RPG with great weapons, upgrade systems and a lot of well thought out gameplay design. The voice’s register hovers somewhere in the vicinity of Sam Elliott and Ron Perlman and serves as a constant companion that elegantly toes the line between pure exposition but also a character in the game itself. Bastion is a beautiful 2D fantasy game with a unique storytelling method of an ever present voice narrating the story as it happens. ![]()
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